
Game Music Conquerors
Fuel Your Artistry and Reshape Your Video Game Music Adventure
BEGIN YOUR ADVENTUREAfter completing Game Music Conquerors, you will be able to ...

Master Game Music Composition
Through comprehensive tutorials, this course offers a deep dive into the process of video game music composition. From understanding the initial briefings to delivering a compelling soundtrack, you will gain a thorough mastery of the techniques, tools, and creative strategies needed to compose music that perfectly complements the gaming experience

Decode In-Game Music
Analyze in-game soundtracks, main themes, and cutscenes to understand the dynamics, loops, layers, and thematic design that bring video game music to life. Gain the skills to create immersive musical experiences that enhance storytelling and captivate players.

Navigate the Gaming Industry
Beyond honing your composition skills, this course equips you with invaluable insights into the gaming industry. You will gain practical knowledge on navigating contracts, budgeting for game music projects, and effectively navigating the job market. Armed with this industry-specific expertise, you will approach the gaming world with confidence, opening up opportunities for successful collaborations and career advancement
Meet Your Instructor Alex Pfeffer
Hi, I am Alex, a seasoned composer hailing from Hamburg, Germany, with a prosperous 17-year-long career in the trailer music and video game industry.
In 1998, I moved to Los Angeles to pursue my passion for music at the Los Angeles College of Music. My journey into the realm of trailer music began in 2005 when I composed my first license track for Dynamedion.
Over the years, I've collaborated with prestigious music production companies such as Two Steps from Hell, Epic Score, Liquid Cinema, Gothic Storm, Position Music, and many more.
My compositions have graced the trailers of renowned movies like Pacific Rim, Sherlock Holmes, and Harry Potter, to name a few. Currently, my music can be heard across 60+ TV shows worldwide.
My musical scores have added depth to numerous popular titles in the video game sphere.
These include CHORUS, Company of Heroes 3, Crysis 2, Mortal Kombat vs. DC Universe, The Dark Crystal: Age of Resistance, Battleforge, Vikings: Wolves of Midgard, Sacred 2, Galaxy on Fire 3, Arcania, Runes of Magic, Risen, John Woo's Stranglehold, Dragon's Prophet, Tian Xia 3, The Settlers VII, ANNO 1404, Kinect Rush, Black Prophecy, DarkStar One, HCA: The Ugly Prince Duckling, and more.
In addition, I've had the honor of working alongside industry giants such as Mick Gordon (DOOM 2016), Trevor Morris (The Tudors), and Frank Peterson (Sarah Brightman).
I've also written numerous tracks for nearly every leading sample library company, further diversifying my portfolio.
Discover the full course curriculum
MODULE 01 | VIDEO GAME MUSIC ESSENTIALS
Video lessons on Briefing, Preparation, Temp Tracks, Dynamics, Deliver the first tracks, Client Feedback, Organizing Your Track Session, Interactive Audio Solutions.
MODULE 02 | VIDEO GAME MUSIC STYLES
Video lessons on Adventure, Science Fiction, Military, Horror, More Video Game Genres.
MODULE 03 | MUSIC THEORY & ARRANGEMENT BASICS
String Basics, Brass Basics, The Seven Modes.
MODULE 04 | MAIN THEME ESSENTIALS
Main Theme Structure, Example - Maint Theme for Runes of Magic, Example - Main Theme for Galaxy on Fire 3, The Perfect Melody.
MODULE 05 | WRITING AN RPG MAIN THEME
RPG Main Theme Writing Session 01, 02, 03, 04, 05, 06.
MODULE 06 | WRITING A HORROR GAME MAIN THEME
Horror Main Theme Writing Session 01 & 02.
MODULE 07 | CUT SCENE ESSENTIALS
Cutscene Basics, Example - Runes of Magic Cutscene, Example - Company of Heroes Announce Trailer.
MODULE 08 | WRITING A CUTSCENE
CHORUS Old Friends Cutscene - Preparation, COF Session 01, 02, 03, 04, 05, 06, 07, 08, 09, 10, COF Session Files
MODULE 09 | INGAME MUSIC ESSENTIALS
Ingame Music Basics, Triggers, Single Track, Creating a Loop, Loop & Outro, Intro + Loop + Ending + Layers, Dynamic & Harmonic Layers, Alternative Track Versions, Jingles.
MODULE 10 | WRITING AN RPG LOOP
RPG Loop Session, RPG Loop Session Files.
What our students have to say
"Alex's teaching is outstanding and I learned a lot about video game music based on his vast knowledge and experience in the field. I really enjoyed his approach and great examples of writing Ingame music. The seamless loop technique is the best I've ever
seen."
Laurent Mis, Composer & Sound Designer
"Alex Pfeffer's Video Game Music Course is one of the easiest ways into the video game music industry."
Kevin Kuschel, Composer & Educator
"I completed the course. It has been amazing!"
Pablo Vivas, Composer and Guitarist
Discover Kevin Kuschel's insightful review of the Trailer Music Course
My Satisfaction Guarantee
I am deeply committed to your learning and satisfaction. That's why I offer a 100% Satisfaction Guarantee for my Game Music Conquerors.
From the moment of your purchase, you have a full seven days to dive into the material and experience the course. If, within this one week, you're not completely happy or feel that the course hasn't met your expectations, I want to know.
I genuinely believe in the value of this course, and I want you to be just as enthusiastic. If you're not, then I'm not satisfied either. So, if you're unhappy, I promise to refund every penny you've paid. No questions asked, no hard feelings.
Remember, I only want to see happy faces. If you're not happy, neither am I. Your satisfaction and success are my top priorities.
FAQs
How long will this course be available?
Once you have purchased and enrolled in this course, you will have access forever.
What if I don't like the course?
In case you don't like the course or it wasn't what you imagined, you will get your full money back within the first SEVEN days after purchase. No questions asked!
Do I have to do assignments?
No, you can take this course at your own pace and start wherever you want. The course is available in sections about essential video game music knowledge, track analysis, and business. It is totally up to you what you want to dive into first, and no assignments need to be done.
However, we have a Discord support group where you can post your tracks, and I will send you feedback as soon as possible!
