welcome to the
Video Games Music Course
In this online video course you will learn how to write and prepare music for video games.
This course is currently in early access mode. Save 100 USD and be part of the development!
VIDEO GAMES MUSIC
Course Features
Video Game Essentials
from briefing and project preparing until delivering the final music files.
Main Theme
how to write an appealing main theme and set the mood for the project.
Ingame Music
writing ingame music and master dynamics, loops and layers.
Music Delivery
understanding the naming process, final processing and audio file delivery.
Music Styles
learn about the different music styles, instrumentation and approaches.
Cutscenes
how to approach writing music for cutscenes and story scenes.
The Business
contracts, NDAs, budget planning, scheduling and finding work.
Bonus Section
mental health approaches, bonus products, dealing with rejected tracks.
Who is Alex Pfeffer
Alex is a Hamburg, Germany based composer with around 15 years of experience in the trailer music and video games world.
In 1998, Alex went to LA to study music at the Los Angeles College of Music, and started writing his first video game soundtrack for JoWood's Railroad Pioneer in 2003.
In 2005, Alex became a freelance composer for Dynamedion, European leader of video games music, live orchestra, and sound production.
His music has also been featured in many video games, such as CHORUS, Company of Heroes 3, Crysis 2, Mortal Kombat vs DC Universe, The Dark Crystal: Age of Resistance, Battleforge, Vikings: Wolved of Midgard, Sacred 2, Galaxy on Fire 3, Arcania, Runes of Magic, Risen, John Woo's Stranglehold, Dragon's Prophet, Tian Xia 3, The Settlers VII, ANNO 1404, Kinect Rush, Black Prophecy, DarkStar One, HCA: The Ugly Prince Duckling and many others.
Alex also provided lyrics and vocal recordings in collaboration with Mick Gordon for the Wolfenstein series.
Furthermore, he has worked for Trevor Morris, Frank Peterson, Sarah Brightman, and wrote many tracks for almost every top sample library developer.
Thanks to the Video Games Music Course, I feel ready to dive into a video game project with a good sense of what will be expected of me. It’s the perfect entry point for those who already have the basics of the composing process down and want to clear their path into the game music industry. No matter whether budget negotiation, project organization or the ins and outs of writing a main theme, loopable in-game music and scoring a cutscene: Alex takes us by the hand and gives us a powerful set of applicable knowledge on the way. The video on mental health is an eye-opening productivity booster.
Get into the course and save 100 USD as long as it's early access!
What does early access mean?
Early access means that you can join the course that already includes a good number of videos and lectures but isn't fully done yet.
The advantage is that you are saving 100 USD from the final price. At this stage of the course, your feedback is also most appreciated. You will have direct influence on upcoming features and materials.
New and final content will be delivered bit by bit in the following weeks.
$179,00
QUESTIONS?
FREQUENTLY ASKED QUESTIONS
Here are some answer to the most common questions
Absolutely not! You will pay once and that's it. No further charges or hidden payments.
You will get lifetime access. No matter if purchased now or later. There is no limit. You can stay here, ... stay forever!
In case you don't like the course, you will get your money back within the first 7 days after purchase.